It's been a while but things have happened, so I'll do another quick recap.
What was:
- I started working for Square Enix in London, shortly after my last post about a year ago. The position is in German QA for Final Fantasy XIV, that means Game testing and proof reading for the German translation of the Game, and basically means checking not just for typos and grammar issues or bits of code appearing ingame but also ensuring that cultural and linguistic notions are brought over correctly.
It's means working in a tight and great team and also gathering a great insight in the workflow and techniques used in game development and the whole pipeline. - Last year, additionally to Yuumei, I teamed up with another Comic artist for a few of his works. Sadly it is not published yet so there is nothing to share at this point. It's a different approach, on one hand a bigger range as I'm the only 3D artist included, on the other hand much more focused on an effective, quick pipeline.
What's to come:
- I managed to acclimatize to having a regular job while doing a good amount of 3D work again; the lockdown has certainly helped with that as well.
I started working on a project focusing on some of my biggest inspirations and passions, combining both music and comics in the next project. For one I'm working on a few shaders and styles to create a comic visual in unreal that is not too dependant on the actual models.
The other focus is the actual piece, which will be a short music video, mostly focusing on the instruments and the shaders. I'll be implementing animated characters with a quick technique I used with the beforementioned mysterious comic artist.
Here's a little sneak peak on the instruments so far:

