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Red River

A piece that originated from a uni project titled "red chasing blue" and one of my first ever finsihed projects in UE4. I got inspired by lava streams of the Kilauea vulcano on Hawaii meeting the open waters of the pacific. During the realisation it developed away from the ocean theme and I turned towards some concept art for the lava planet of Mustafar in Star Wars (especially the works of Ryan Church http://ryanchurch.com/star-wars-iii/).

Height-map terrain modeled in Mudbox
Textured in Substance Painter and Designer (actually the flowing Lava was my first ever self-made material created in Designer)

Red River - Sean Hummel

Material in Substance Designer (l) and animated in UE4

Material in Substance Designer (l) and animated in UE4